World Editor Foundation (Part 1.5)

Categories: Dev Notes, Fish
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Published on: June 12, 2009

The node editor is complete. We’ll of course have to build upon the functionality and make modifications as folks use it, but it’s good-to-go and should be easy to extend. I also decided to throw in undo/redo functionality, just for giggles.

Part 1.5 of the node editor is:

  1. adding new nodes to the scene and selecting which entity to attach to the node.
  2. design and implement an easy way to precisely change node particulars. Maybe with a context sensitive pop-up box or something.

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