The node editor is complete. We’ll of course have to build upon the functionality and make modifications as folks use it, but it’s good-to-go and should be easy to extend. I also decided to throw in undo/redo functionality, just for giggles.
Part 1.5 of the node editor is:
- adding new nodes to the scene and selecting which entity to attach to the node.
- design and implement an easy way to precisely change node particulars. Maybe with a context sensitive pop-up box or something.