World Editor Foundation (Part 1)

Categories: Dev Notes, Fish
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Published on: June 2, 2009

The foundation for the Node Editor (or Entity/Object Editor as some call it) is in.  I call it a node editor because it specifically deals with the placement of nodes that may or may not have an Entity (model, light, camera, etc) attached to it. Afterall, an entity is meaningless without a node because without a node the entity could not exist in the scene, hidden or otherwise. A node can exist in the scene without an entity, it’s just that the node is not rendered. It’s a very subtle difference that makes the node more important…therefore a Node Editor.

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