Flower Battles ~ Now in Beta

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Published on: May 4, 2011

Just a quick update …
Flower Battles is now in Beta Testing!

We couldn’t have gotten here without the help and feedback from everyone playing in alpha .. You know who you are! Thanks guys! :)

Flower Battles is open to all, so if you know anyone that would enjoy crudely drawn flowers battling it out to be the top of the compost heap, tell them about it!!

Have you battled a flower today?

Flower Battles ~ Prepping for Beta

Categories: Citrine, Flower Battles
Comments: 5 Comments
Published on: April 24, 2011

Just a little update to let you know what’s going on as we prepare to bring Flower Battles into Beta.

Where we are now

The new combat system seems to be running ok. No major inconsistencies anyway :) There were a couple of errors and a crash, but they were quickly found and fixed.

Llarlen made some changes to the way bot are generated, which should make for more diverse opponents. That coupled with the new sprouts prompted a wipe of the existing bots (which we did yesterday). We’ll be compiling game data over this week to see where we need to make adjustments but let us know if you notice any weirdness.

I wanted to have Quest Lines added, but that whole thing is proving to be more complicated than I originally thought and trying to get it in now would delay beta by too much.

Wiping the data

We’ll give you more warning before we do it, but we’ll be resetting everything, one way or another, going into Beta.

We have three choices on how to do this and we’re still weighing the implications and benefits of each. The first option is to delete everything in the database, which would require everyone re-register. Option two is delete everything but the player accounts (basically your id, password, and email) and let you recreate your flower. Option three is similar to option two, but we reset the flowers to base instead of deleting them.

Once in Beta

We’ve locked the feature set to what’s already in and running. Any new features will have to wait until at least part 2 of Beta.

Beta part 1, will focus on balancing, adding content (more sprouts, more adventures, more items, more awards), and the layout and look of the page (a big part will be doing something to allow customization of the flower pictures).

There are two features I definitely want to add in Beta part 2 …
1) Some kind of a spy report … a way for players to get a more detailed report on opponents.
2) Actual PvP … a way to pick fights with other players.

We’ll juggle the list of other features once we get closer to this point. :)

Thanks for all your comments and feedback .. we couldn’t do this without you all.

Fish on AltDevBlogADay: Demonic Wasp From Hell

Categories: Fish, Musings
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Published on: April 11, 2011

Read Fish’s post on AltDevBlogADay – Demonic Wasp From Hell!

Fish on AltDevBlogADay: What’s Your Indie Strategy

Categories: Fish, Musings
Comments: No Comments
Published on: March 30, 2011

Read Fish’s second post on AltDevBlogADay – What’s Your Indie Strategy

Mobile Montessori – Best Education App on GetJar

by Fish
Categories: Fish, FPG Mobile, FPG News
Tags: No Tags
Comments: 5 Comments
Published on: March 21, 2011

GetJar listed Mobile Montessori in the “Best Education App” section. http://bit.ly/e3FrrJ

Flower Battles ~ The Road to Beta

Categories: Citrine, Flower Battles
Comments: 1 Comment
Published on: March 13, 2011

To use a cliche … I have good news and bad news …

The bad news is we’re past the date we set in this post for getting Flower Battles into beta. (It was Feb 28th for those that don’t want to click the link and look :) )

The good news is we got a good chunk of the hard things on the task list completed!

We’ve already added :

  • Friends List / Black List
  • Awards (Achievements)
  • Ability to send messages to other players
  • Ability to purchase Light

The things we haven’t gotten finished yet :

  • Localization of dates and times
  • Rewards for consecutive days played
  • Quest Lines (fixed encounters instead of dynamic opponents)
  • New content

Right now, I’m in the middle of an overhaul of the sprouts system and changes to the combat system. Neither of which were on the original list, but I feel they’re worth the inclusion. It’s too early to give details about the changes, but I’m hopeful they’ll give you more choices to test out different strategies when building your flower and to make your choices mean something.

Once that goes live, I’ll jump on adding quest lines to Flower Battles. Each quest lines will be a series of encounters with opponents of fixed abilities (increasing in strength) connected by a common story line. I think this will be a nice contrast to the dynamic opponents found when adventuring and give a nice way to introduce unique items.

I hate to give another date and miss it … but I’m shooting to get the rest done by sometime in early April. Let’s see how close we come :)

Have you battled a flower today?

Welcome , today is Sunday, May 20, 2012