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	<title>Comments on: World Editor Foundation (Part 1.5)</title>
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	<link>http://www.flowerpotgames.com/blog/archives/world-editor-foundation-part-15/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=world-editor-foundation-part-15</link>
	<description>Where ideas grow and bloom</description>
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		<title>By: Knight</title>
		<link>http://www.flowerpotgames.com/blog/archives/world-editor-foundation-part-15/comment-page-1/#comment-20</link>
		<dc:creator>Knight</dc:creator>
		<pubDate>Sat, 27 Jun 2009 20:49:03 +0000</pubDate>
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		<description>Screenshots? :P :P :P</description>
		<content:encoded><![CDATA[<p>Screenshots? <img src='http://www.flowerpotgames.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  <img src='http://www.flowerpotgames.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  <img src='http://www.flowerpotgames.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>By: Fish</title>
		<link>http://www.flowerpotgames.com/blog/archives/world-editor-foundation-part-15/comment-page-1/#comment-19</link>
		<dc:creator>Fish</dc:creator>
		<pubDate>Fri, 26 Jun 2009 12:31:39 +0000</pubDate>
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		<description>Update:

We now have the ability to modify node particulars including modification of the physics primitives and all of the underlying physics parameters like friction and mass in one easy to use context sensitive edit window. It&#039;s very sweet! I just need to hook it into the undo system, which is actually quite trivial.

Next up is entity swapping.</description>
		<content:encoded><![CDATA[<p>Update:</p>
<p>We now have the ability to modify node particulars including modification of the physics primitives and all of the underlying physics parameters like friction and mass in one easy to use context sensitive edit window. It&#8217;s very sweet! I just need to hook it into the undo system, which is actually quite trivial.</p>
<p>Next up is entity swapping.</p>
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