Shadows of Nightside ~ Blog


World Editor Foundation (Part 1)

1 Comment

The foundation for the Node Editor (or Entity/Object Editor as some call it) is in.  I call it a node editor because it specifically deals with the placement of nodes that may or may not have an Entity (model, light, camera, etc) attached to it. Afterall, an entity is meaningless without a node because without a node the entity could not exist in the scene, hidden or otherwise. A node can exist in the scene without an entity, it’s just that the node is not rendered. It’s a very subtle difference that makes the node more important…therefore a Node Editor.

Share and Enjoy:
  • RSS
  • Print
  • email
  • Digg
  • del.icio.us
  • Facebook
  • Google Bookmarks
  • LinkedIn
  • Live
  • StumbleUpon
  • Twitter

Related posts:

  1. Coding the World Editor
  2. World Editor Foundation (Part 1.5)

One Response to “World Editor Foundation (Part 1)”

  1. Knight Knight Says:

    Sounds good Fish :D

Leave a Reply


Follow us
© 2009 Flowerpot Games LLC ... All Rights Reserved