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	<title>Comments on: Say What? Say What?!?</title>
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	<link>http://www.flowerpotgames.com/blog/archives/say-what-say-what/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=say-what-say-what</link>
	<description>Where ideas grow and bloom</description>
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		<title>By: freewaydog</title>
		<link>http://www.flowerpotgames.com/blog/archives/say-what-say-what/comment-page-1/#comment-47</link>
		<dc:creator>freewaydog</dc:creator>
		<pubDate>Wed, 07 Oct 2009 10:53:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.flowerpotgames.com/blog/?p=196#comment-47</guid>
		<description>I just can&#039;t wait &#039;til the game comes out. I hope it is soon &amp; that I could understand this language.</description>
		<content:encoded><![CDATA[<p>I just can&#8217;t wait &#8217;til the game comes out. I hope it is soon &amp; that I could understand this language.</p>
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		<title>By: Wallaby</title>
		<link>http://www.flowerpotgames.com/blog/archives/say-what-say-what/comment-page-1/#comment-46</link>
		<dc:creator>Wallaby</dc:creator>
		<pubDate>Wed, 07 Oct 2009 06:02:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.flowerpotgames.com/blog/?p=196#comment-46</guid>
		<description>This language concept sounds great!  Certainly gets the Wallaby stomp of approval.  
And here&#039;s the first lesson for everyone:
&quot;Wallaby needs more turnips&quot; comes out as:
Lorum: as fele travagrala mi
Kline: memoo hr no mo

The key words being Mi &amp; Mo.  Remember them.  You never know who you&#039;ll have to get your turnips from.</description>
		<content:encoded><![CDATA[<p>This language concept sounds great!  Certainly gets the Wallaby stomp of approval.<br />
And here&#8217;s the first lesson for everyone:<br />
&#8220;Wallaby needs more turnips&#8221; comes out as:<br />
Lorum: as fele travagrala mi<br />
Kline: memoo hr no mo</p>
<p>The key words being Mi &amp; Mo.  Remember them.  You never know who you&#8217;ll have to get your turnips from.</p>
]]></content:encoded>
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	<item>
		<title>By: Citrine</title>
		<link>http://www.flowerpotgames.com/blog/archives/say-what-say-what/comment-page-1/#comment-41</link>
		<dc:creator>Citrine</dc:creator>
		<pubDate>Sat, 26 Sep 2009 05:07:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.flowerpotgames.com/blog/?p=196#comment-41</guid>
		<description>@Kage ... That&#039;s something we&#039;re already exploring .. using runes and symbols for some of the languages, especially some of the more ancient languages. And unless it adversely affects game play or performance, we&#039;ll probably do something along those lines.

@freeway ... Don&#039;t worry, it won&#039;t be impossible.  We&#039;re all gamers and believe that game play is more important than &quot;being cool&quot; with fancy stuff.  ((and if some of the fancy stuff is just too cool to pass up, we&#039;ll figure out a way to make it optional for the players  :) ))</description>
		<content:encoded><![CDATA[<p>@Kage &#8230; That&#8217;s something we&#8217;re already exploring .. using runes and symbols for some of the languages, especially some of the more ancient languages. And unless it adversely affects game play or performance, we&#8217;ll probably do something along those lines.</p>
<p>@freeway &#8230; Don&#8217;t worry, it won&#8217;t be impossible.  We&#8217;re all gamers and believe that game play is more important than &#8220;being cool&#8221; with fancy stuff.  ((and if some of the fancy stuff is just too cool to pass up, we&#8217;ll figure out a way to make it optional for the players  <img src='http://www.flowerpotgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  ))</p>
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	<item>
		<title>By: freewaydog</title>
		<link>http://www.flowerpotgames.com/blog/archives/say-what-say-what/comment-page-1/#comment-40</link>
		<dc:creator>freewaydog</dc:creator>
		<pubDate>Mon, 21 Sep 2009 18:25:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.flowerpotgames.com/blog/?p=196#comment-40</guid>
		<description>I just do not want gameplay to be too impossible for me.</description>
		<content:encoded><![CDATA[<p>I just do not want gameplay to be too impossible for me.</p>
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		<title>By: KageNoOni</title>
		<link>http://www.flowerpotgames.com/blog/archives/say-what-say-what/comment-page-1/#comment-39</link>
		<dc:creator>KageNoOni</dc:creator>
		<pubDate>Mon, 21 Sep 2009 05:12:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.flowerpotgames.com/blog/?p=196#comment-39</guid>
		<description>A thought to consider, how about making some of those languages use a different writing system. Not all languages use the romanized alphabet, so why do that in a game? How about having some of these people who don&#039;t speak the common language communicate through what appear to be symbols for those who don&#039;t speak the language? I think that would make seeing some of these NPC&#039;s speaking a bit more interesting.</description>
		<content:encoded><![CDATA[<p>A thought to consider, how about making some of those languages use a different writing system. Not all languages use the romanized alphabet, so why do that in a game? How about having some of these people who don&#8217;t speak the common language communicate through what appear to be symbols for those who don&#8217;t speak the language? I think that would make seeing some of these NPC&#8217;s speaking a bit more interesting.</p>
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	<item>
		<title>By: Freewaydog</title>
		<link>http://www.flowerpotgames.com/blog/archives/say-what-say-what/comment-page-1/#comment-37</link>
		<dc:creator>Freewaydog</dc:creator>
		<pubDate>Tue, 08 Sep 2009 23:52:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.flowerpotgames.com/blog/?p=196#comment-37</guid>
		<description>Thanks, hopefully, I will be able to do the language thing enough to get by w/ those &quot;rare cases&quot;.</description>
		<content:encoded><![CDATA[<p>Thanks, hopefully, I will be able to do the language thing enough to get by w/ those &#8220;rare cases&#8221;.</p>
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	<item>
		<title>By: Citrine</title>
		<link>http://www.flowerpotgames.com/blog/archives/say-what-say-what/comment-page-1/#comment-36</link>
		<dc:creator>Citrine</dc:creator>
		<pubDate>Tue, 08 Sep 2009 21:15:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.flowerpotgames.com/blog/?p=196#comment-36</guid>
		<description>Hey Freewaydog,

It may seem confusing now .. more than likely because of the way I described it ... but we&#039;ll try to make it as simple and intuitive as possible.

And if you don&#039;t want to learn a new language, you don&#039;t have to. 
With the exception of certain rare cases, all NPCs (quest givers, shopkeepers, trainers, etc) will speak common.

I&#039;ll talk a little more about learning new languages in my next post ... but for the most part, it&#039;ll be as simple as listening to someone talk in that language. :)</description>
		<content:encoded><![CDATA[<p>Hey Freewaydog,</p>
<p>It may seem confusing now .. more than likely because of the way I described it &#8230; but we&#8217;ll try to make it as simple and intuitive as possible.</p>
<p>And if you don&#8217;t want to learn a new language, you don&#8217;t have to.<br />
With the exception of certain rare cases, all NPCs (quest givers, shopkeepers, trainers, etc) will speak common.</p>
<p>I&#8217;ll talk a little more about learning new languages in my next post &#8230; but for the most part, it&#8217;ll be as simple as listening to someone talk in that language. <img src='http://www.flowerpotgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Freewaydog</title>
		<link>http://www.flowerpotgames.com/blog/archives/say-what-say-what/comment-page-1/#comment-35</link>
		<dc:creator>Freewaydog</dc:creator>
		<pubDate>Tue, 08 Sep 2009 20:37:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.flowerpotgames.com/blog/?p=196#comment-35</guid>
		<description>This language thing will be confusing to me.  How will we learn the languages?</description>
		<content:encoded><![CDATA[<p>This language thing will be confusing to me.  How will we learn the languages?</p>
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