Shadows of Nightside ~ Blog


Races of SoN ~ The Goblins

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Races of SoN ~ The Goblins


The Goblins ~ Concept Art


The following is an excerpt from “The Compendium of Life on Nightside”, Qwazzu’s Addendum.

Goblins are thin and hairless, with snake-like skin that ranges in color from pale yellow to pea green. Their large, pointy, bat-like ears make their heads look small. They are typically shorter than humans, averaging 3′-6″ to 4′-0″, and weighing 70 to 80 pounds.

Even when not being used as shock troops for the Shadow, Goblin lives are shorter than their natural span of 30 to 40 years. Most will die violent deaths before reaching the age of 20.

Female Goblins are virtually indistinguishable from the male Goblins, the only notable difference is the size and shape of their ears.

Due to their short life span, compounded by the influence of the Shadow, goblins are very fertile and procreate often. Gestation is a short 80 days, and often results in small litters of 2 or 3. Once born, the young goblins are tended to by adults that are assigned to watch and train the young until they can fend for themselves, which is usually within 6 to 8 months.

The Goblins are relatively new to the continent of Zinnia. Brought here to fight in the Shadow’s horde, many thousands died in the third shadow war. The survivors were abandoned once they were no longer needed.

Left to themselves, they gathered mostly in the foothills, forming several small war bands that prey on each other as much as anyone else.

While most of the Shadow’s troops are seen as expendable by The Dark One, the Goblins were breed to die; to be thrown at the enemy in overwhelming numbers, regardless of how many were slaughtered. Combine that with the abuse and mistreatment by their handlers and the other troops, and you begin to see why the Goblins trust as little as they do.

The Goblins in general have no regard for life of any kind. They wouldn’t hesitate to kill anyone, even members of their own band, if they saw an advantage to doing so. A side effect of this behavior is that there is little cooperation between Goblins beyond basic needs.

One notable exception to this are the Goblins of Kragg-Saar. Lead by a Goblin named Skcah, this band of Goblins took up residence in the town of Kragg-Saar and has built itself up to be a rather large and influential force. This of course, doesn’t sit well with the other goblin bands in the area.

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Related posts:

  1. And then there were Six
  2. Races of SoN ~ The Narshe Gnomes
  3. Races of SoN ~ The Snow Elves
  4. Races of SoN ~ The Humans

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