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	<title>Flowerpot Games &#187; Design</title>
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	<description>Where ideas grow and bloom</description>
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		<title>Say What? Redux</title>
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		<pubDate>Fri, 09 Oct 2009 18:35:21 +0000</pubDate>
		<dc:creator>Citrine</dc:creator>
				<category><![CDATA[Citrine]]></category>
		<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://www.flowerpotgames.com/blog/?p=206</guid>
		<description><![CDATA[Or &#8230; How to talk like a Troll So, you&#8217;re intrigued by the proposed languages in Shadows of Nightside (or in Freewaydog&#8217;s case, a little scared ) and want more information. Ok I can do that (or at least attempt to) so read on&#8230; Starting at Creation Like most things, it all starts at the [...]]]></description>
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		<title>Say What? Say What?!?</title>
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		<pubDate>Mon, 07 Sep 2009 21:05:48 +0000</pubDate>
		<dc:creator>Citrine</dc:creator>
				<category><![CDATA[Citrine]]></category>
		<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://www.flowerpotgames.com/blog/?p=196</guid>
		<description><![CDATA[Being a Polyglot in SoN &#8230; or &#8230; What did that elf say? Languages &#8230; the written and spoken word &#8230; communications. Where would we be if we weren&#8217;t able to communicate with each other? But have you ever wondered how everybody .. and I mean everybody &#8230; from the fish monger on the docks, [...]]]></description>
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		<slash:comments>8</slash:comments>
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		<title>How to Create</title>
		<link>http://www.flowerpotgames.com/blog/archives/how-to-create/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=how-to-create</link>
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		<pubDate>Mon, 17 Aug 2009 12:56:00 +0000</pubDate>
		<dc:creator>Dorje</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Dorje]]></category>

		<guid isPermaLink="false">http://www.flowerpotgames.com/blog/?p=179</guid>
		<description><![CDATA[As the old joke goes, &#8220;good artists borrow, great artists steal.&#8221; When I need to create something, many times I outright thieve. How, of course, is the subject of this blog. I steal from history. This came about from the time I watched a particular episode of the History Channel. It was about medieval transport, [...]]]></description>
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		<title>Creating an NPC from scratch</title>
		<link>http://www.flowerpotgames.com/blog/archives/creating-an-npc-from-scratch/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=creating-an-npc-from-scratch</link>
		<comments>http://www.flowerpotgames.com/blog/archives/creating-an-npc-from-scratch/#comments</comments>
		<pubDate>Sun, 19 Jul 2009 08:16:03 +0000</pubDate>
		<dc:creator>Dorje</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Dorje]]></category>

		<guid isPermaLink="false">http://www.flowerpotgames.com/blog/?p=134</guid>
		<description><![CDATA[NPCs are a critical component to any MORPG, as they are the &#8220;people&#8221; your player may most often interact with. NPCs will act as vendors, opponents, wanderers who add a sense of population to a zone, quest-starters, etc&#8230; And as such, it is the responsibility of the game designers to create NPCs with names and [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Escaping from the D&amp;D Universe</title>
		<link>http://www.flowerpotgames.com/blog/archives/escaping-from-the-dd-universe/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=escaping-from-the-dd-universe</link>
		<comments>http://www.flowerpotgames.com/blog/archives/escaping-from-the-dd-universe/#comments</comments>
		<pubDate>Mon, 13 Jul 2009 12:31:08 +0000</pubDate>
		<dc:creator>Dorje</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Dorje]]></category>

		<guid isPermaLink="false">http://www.flowerpotgames.com/blog/?p=107</guid>
		<description><![CDATA[The question new MMORPG projects must ask themselves, is how are they different from the other game available. More specifically, how are they different from the giant gorilla in the room. Namely, World of Warcraft (WoW). WoW is a direct descendant of the original D&#38;D universe. (Some would argue the Tolkien universe). Which is to [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Creating a quest from scratch</title>
		<link>http://www.flowerpotgames.com/blog/archives/creating-a-quest-from-scratch/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=creating-a-quest-from-scratch</link>
		<comments>http://www.flowerpotgames.com/blog/archives/creating-a-quest-from-scratch/#comments</comments>
		<pubDate>Tue, 07 Jul 2009 04:15:18 +0000</pubDate>
		<dc:creator>Dorje</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Dorje]]></category>

		<guid isPermaLink="false">http://www.flowerpotgames.com/blog/?p=85</guid>
		<description><![CDATA[Quests, or structured-adventures if you will, provide the backbone for most player&#8217;s activity. A good quest will engage the player through various means. A well thought out quest will advance the player&#8217;s mythological knowledge of the world their character inhabits. Furthermore, it will advance the players knowledge of the physical world, by having them travel [...]]]></description>
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		<title>Creating an item from scratch</title>
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		<comments>http://www.flowerpotgames.com/blog/archives/creating-an-item-from-scratch/#comments</comments>
		<pubDate>Mon, 29 Jun 2009 08:09:17 +0000</pubDate>
		<dc:creator>Dorje</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Dorje]]></category>

		<guid isPermaLink="false">http://www.flowerpotgames.com/blog/?p=72</guid>
		<description><![CDATA[How does one go about creating an item that goes beyond the usual “Helm of Strength”, or “Boots of Speed”? In my case, I doodle with pen and paper. No computer for my creative process. Too much potential distraction housed in that plastic box. Blue pen and a blank piece of paper have always served [...]]]></description>
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