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	<title>Flowerpot Games &#187; Shizz</title>
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		<title>TWS &#8211; Slightly Delayed</title>
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		<pubDate>Wed, 09 Sep 2009 18:04:15 +0000</pubDate>
		<dc:creator>shizz</dc:creator>
				<category><![CDATA[Shizz]]></category>
		<category><![CDATA[TWS]]></category>

		<guid isPermaLink="false">http://www.flowerpotgames.com/blog/?p=217</guid>
		<description><![CDATA[This week&#8217;s edition of TWS is going to be a little delayed. The author is recovering rather slower then he anticipated from a long weekend in Vegas. And yes, the author won there. stay tuned&#8230; -S Share and Enjoy:]]></description>
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		<slash:comments>3</slash:comments>
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		<title>TWS &#8211; How To Decimate People And Make Enemies</title>
		<link>http://www.flowerpotgames.com/blog/archives/tws-how-to-decimate-people-and-make-enemies/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=tws-how-to-decimate-people-and-make-enemies</link>
		<comments>http://www.flowerpotgames.com/blog/archives/tws-how-to-decimate-people-and-make-enemies/#comments</comments>
		<pubDate>Sun, 30 Aug 2009 02:45:00 +0000</pubDate>
		<dc:creator>shizz</dc:creator>
				<category><![CDATA[Shizz]]></category>
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		<guid isPermaLink="false">http://www.flowerpotgames.com/blog/?p=186</guid>
		<description><![CDATA[Well, there has been some talk this column should be renamed &#8216;The Occasional Shizz&#8217; instead of &#8216;The Weekly Shizz&#8217;. I can&#8217;t say it&#8217;s not accurate as of late Anyway, I&#8217;m back in the blogging groove with a couple new mechanics to discuss! This week&#8217;s topic: How To Decimate People And Make Enemies! (also known as [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>TWS &#8211; A bit on the subject of in-game alliances</title>
		<link>http://www.flowerpotgames.com/blog/archives/tws-a-bit-on-the-subject-of-in-game-alliances/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=tws-a-bit-on-the-subject-of-in-game-alliances</link>
		<comments>http://www.flowerpotgames.com/blog/archives/tws-a-bit-on-the-subject-of-in-game-alliances/#comments</comments>
		<pubDate>Sun, 09 Aug 2009 00:07:37 +0000</pubDate>
		<dc:creator>shizz</dc:creator>
				<category><![CDATA[Shizz]]></category>
		<category><![CDATA[TWS]]></category>

		<guid isPermaLink="false">http://www.flowerpotgames.com/blog/?p=170</guid>
		<description><![CDATA[&#8216;Mawwiage. Mawwiage is what bwings us togevaa today&#8217; - Wedding Scene, &#8216;The Princess Bride&#8217; Well, as I write this, I am sitting on a couch in between a wedding and reception, some good friends of Mrs. Shizz and I got married this afternoon and we are both in the wedding. Can&#8217;t wait to get some [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>TWS &#8211; Graphics</title>
		<link>http://www.flowerpotgames.com/blog/archives/tws-graphics/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=tws-graphics</link>
		<comments>http://www.flowerpotgames.com/blog/archives/tws-graphics/#comments</comments>
		<pubDate>Thu, 30 Jul 2009 04:00:19 +0000</pubDate>
		<dc:creator>shizz</dc:creator>
				<category><![CDATA[Shizz]]></category>
		<category><![CDATA[TWS]]></category>

		<guid isPermaLink="false">http://www.flowerpotgames.com/blog/?p=162</guid>
		<description><![CDATA[Well, here we are again&#8230; Another week, another post. Due to the mediocre responses to last weeks apparently lukewarm topic, let&#8217;s take a look at a topic that is hopefully a little more vibrant and animated (but hopefully not flashy). Graphics! The visual representation your computer creates of the make-believe world inside of its processors. [...]]]></description>
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		<slash:comments>5</slash:comments>
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		<title>TWS &#8211; SoN for $500, Alex</title>
		<link>http://www.flowerpotgames.com/blog/archives/tws-son-for-500-alex/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=tws-son-for-500-alex</link>
		<comments>http://www.flowerpotgames.com/blog/archives/tws-son-for-500-alex/#comments</comments>
		<pubDate>Sun, 19 Jul 2009 22:00:57 +0000</pubDate>
		<dc:creator>shizz</dc:creator>
				<category><![CDATA[Shizz]]></category>
		<category><![CDATA[TWS]]></category>

		<guid isPermaLink="false">http://www.flowerpotgames.com/blog/?p=124</guid>
		<description><![CDATA[Greetings! As promised, TWS is back with a vengeance! There are many elements to a game and we&#8217;ll discuss several topics over the next few weeks to create some sort of rough framework or boundary, which will help us dubiously define what the heck this monster we call Shadows of Nightside is. This week I&#8217;d [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>TWS &#8211; Much Ado About Design</title>
		<link>http://www.flowerpotgames.com/blog/archives/tws-much-ado-about-design/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=tws-much-ado-about-design</link>
		<comments>http://www.flowerpotgames.com/blog/archives/tws-much-ado-about-design/#comments</comments>
		<pubDate>Mon, 06 Jul 2009 23:26:29 +0000</pubDate>
		<dc:creator>shizz</dc:creator>
				<category><![CDATA[Shizz]]></category>
		<category><![CDATA[TWS]]></category>

		<guid isPermaLink="false">http://www.flowerpotgames.com/blog/?p=94</guid>
		<description><![CDATA[Greetings all! Well this was originally intended to be a weekly column, and I am going to do my best to stick to it. Unfortunately, I am right in the middle of a major design project at my day job, and am working day and night to get it done before my vacation on Thursday. [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>TWS &#8211; Introductions</title>
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		<comments>http://www.flowerpotgames.com/blog/archives/tws-introductions/#comments</comments>
		<pubDate>Wed, 24 Jun 2009 03:30:57 +0000</pubDate>
		<dc:creator>shizz</dc:creator>
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		<guid isPermaLink="false">http://www.flowerpotgames.com/blog/?p=54</guid>
		<description><![CDATA[The Weekly Shizz &#8211; Introductions Greetings, fellow future Nightsiders! Well, as many of you know from both Fish&#8217;s Dev updates &#38; Shosh&#8217;s Nightside News reports, development in the world of Nightside is moving along quite swimmingly. While I know many of you haven&#8217;t heard nearly as many juicy snippets as you may have liked to, [...]]]></description>
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		<slash:comments>3</slash:comments>
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